A short game about impossibility.
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My Design Blog
9/24/15: I wrote a short post about Environmental Storytelling and Gone Home on my blog.
9/12/15: I wrote about Thief's level design and maps on my blog.
8/26/15: I wrote some thoughts about Neon Struct and expressionist level design on my blog.
4/3/15: I have some work in the Museum of Human Achievement's Institute of Desktop Archeology show. Info.
3/11/15: I wrote an article about Player as Artist for Kill Screen.
2/12/15: I wrote an article for Kill Screen about Tarkovsky, video games, and designed spaces.
10 Second Samurai
A Fire in Winter
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