DM-Psi
Download: GameFront.com, also available as part of HOLP3V2
DM-Psi was inspired by Jim Jennings’ Palm Spring retreat displayed in the September 2009 issue of architectural digest. The contemporary design around a swimming pool seemed like an environment that could be fast and fun for Unreal Tournament players.

With this basic gameplay element of water chosen, I decided on a small map and started drawing. I find that smaller maps are more fun in a small online community. Also the intended water emitters and light functions had a potential for damaging the frame rate, and managing water on a larger level could have meant removing the water entirely.

After a week of relatively constant work and many changes to both layout and aesthetics, the level reached its current state. The original aesthetics were left behind in favor of a neo-Egyptian look with heavy tech influences. The light functions, which simulated beautiful water reflections, were also cut due to performance constraints on lower end computers.

The gameplay went through significant iterations. The original concept of the water was to have a non lethal risk zone. Instead of damage upon entry, as was the case with the lava in CTF-Vogel, players would have a chance at escaping unharmed. However, testing proved this slow-down in game speed to be frustrating, so the water height was decreased.
Credits: Hourences for water textures and material; Sjosz and HazelH for testing.
Videos:
Credit for the video goes to Fuzz.
February 6, 2013 at 12:27 pm
Hey Andrew, I thought I would drop in here and throw my two cents in. Psi IMO is an absolute masterpiece. We have played the crap out of it on my server since it came out. Would be way up on my stats page if I had that working earlier. Had a buddy join in recently who hadn’t played the game in a couple years and his reaction playing Psi for the first time was “WOW, this is beautiful”. It really is DM perfection.